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gl renderer: Fix shadow shader
author
Timm Bäder
<mail@baedert.org>
Wed, 6 Dec 2017 16:24:58 +0000
(17:24 +0100)
committer
Timm Bäder
<mail@baedert.org>
Thu, 21 Dec 2017 18:12:32 +0000
(19:12 +0100)
We need to take the alpha of the shadow color into account as well.
gsk/resources/glsl/shadow.fs.glsl
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diff --git
a/gsk/resources/glsl/shadow.fs.glsl
b/gsk/resources/glsl/shadow.fs.glsl
index 3426ba35fc507ef9d8799688c2360de9f291dc50..f3535f13615f6d4a0903de18eaf0094be6df8fa1 100644
(file)
--- a/
gsk/resources/glsl/shadow.fs.glsl
+++ b/
gsk/resources/glsl/shadow.fs.glsl
@@
-7,7
+7,7
@@
void main() {
// pre-multiply
color.rgb *= color.a;
- color = vec4(u_color.rgb * diffuse.a, diffuse.a);
+ color = vec4(u_color.rgb * diffuse.a, diffuse.a
* color.a
);
setOutputColor(color);
}